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بازي مكس پين 2 Max Payne 2: The Fall of Max Payne دو سي دي در سال 2001 با عرضه بازی کامپیوتری فوق العاده و بسیار زیبا ی مکس پین پليس شجاع و مصيبت كشيده شركت Remedy كه توانسته بود تمام مشكلات گذشته خود را پشت سر بگذارد

Max Payne 2: The Fall of Max Payne

In general, Max Payne 2 is easier than its predecessor. Max is more durable now while enemies tend to be weaker, except for two bosses. This change gave the a game a more arcade "run and gun" feel instead of slower careful pace of the original. However, when the game is finished for the first time, harder difficulties are shown on the menu to be played, adding replay value.

Other new challenges include the protection of other characters. Most of the game is through the view of Max but some parts switch to Mona Sax.

Max Payne 2: The Fall of Max Payne

The second game again revolves around the but the concept is more worked out. When Max shoots his enemies, his slow motion bar becomes a pale yellow. The darker the yellow, the slower time flows, with the exception of Max, who is in "normal" slow motion.

The A.I. is improved, and enemies will team up, or stay behind a door, waiting for you to jump through. If a grenade is thrown, the enemies will run away rather than stand around and wait for it to explode. Headshots now instantly kill an enemy, making the Desert Eagle a more effective weapon. As it is, the Desert Eagle can now be dual-wielded, when previously it could not.

 

Max's arsenal is also expanded.
Max Payne 2: The Fall of Max Payne
Some of the weapons from the predecessor are removed as new ones are added. A secondary weapon menu is also added, giving the player the option to use a melee attack, grenades, or Molotov cocktails in addition to their firearm. In the predecessor, grenades and Molotov cocktails were primary weapons, making them more dangerous and less effective for use. However, the addition of a secondary weapon option made these more viable choices.

  • Max Payne - Max Payne is the main character, a homicide detective working for the (and formerly the DEA), to which he was transferred after all the incidents in the first game. After meeting Mona Sax in a gun workshop owned by Vladimir Lem, he is assigned to find out who is behind the Squeaky Cleaning Company, a group of shadowy assassins that form one side in an oncoming gang war. Max's partner is Detective Winterson, who is meanwhile assigned to solve a murder case involving a Senator. Her case suspect is Mona Sax; for an unsaid reason, Mona is helping Max to find out who is trying to kill him. In critical and commercial circles, Max Payne has been cited as an exceptionally developed video game character, with his behaviour encompassing the exaggerated action of his situation and developing with it

Mona Sax, as she appears in Max Payne 2.
Max Payne 2: The Fall of Max Payne

  • Mona Sax - Mona, a character from the previous game, and the tragic love interest of Max in this game, is the suspect in the murder of Max and Winterson's Senator Sebastian Gate, an investigation assigned to Detective Valerie Winterson, Max's new partner. After Max stumbles on Mona during a case he aids her repeatedly instead of turning her over to the police, though he is repeatedly warned. Together, Max and Mona discover a within New York's criminal underground, apparently instigated by Vinnie Gognitti over the gun trade. Mona teams up with Max at various points in the game and is a playable character for four missions. She is later revealed to be hired by Alfred Woden to kill Vladamir Lem, anyone in the Inner Circle associated with Vlad, & Max, but due to her feelings for Max, she cannot do so. She is later shot by Vlad and dies in Max's arms (or survives, depending on the difficulty level).
  • Max Payne 2: The Fall of Max Payne
  • Vladimir "Vlad" Lem - Vlad is the main villain who opposes Max. At first Max is a friend of Vlad's, even saving Vlad from Vinnie during a raid on his new restaurant, Vodka (Ragna Rock was sold to Vlad, and he turned it into Vodka) . However after visiting Alfred Woden, Max finds out Vlad is the leader of the Cleaners and is trying to kill him. Max then spends the rest of the game trying to find and kill Vlad. Eventually, Vlad meets Max at Woden's mansion. At the end of the game, Vlad is killed by Max in a firefight between the two when Max shoots the support wires holding up the huge platform that comes crashing down but stopes half way through a skylight. Max then wounds Lem in a shoot out but then the platform sudenly crashes down the building with Lem on it. Lem falls down the building and hits the floor and is killed instantly. He was a member of the Inner Circle and Woden's one-time apprentice before breaking away into his own faction. His catchphrase is "Dearest of all my friends. .. ", which he sarcastically uses upon nearly everyone, including his enemies.
  • Max Payne 2: The Fall of Max Payne
  • Vincent "Vinnie" Gognitti - Vinnie Gognitti is the leader of the mobsters and Vlad's rival. Max encounters Vinnie at Vlad's restaurant (his first encounter being in a hotel in the first game) in which Vinnie has staged an attack and is trying to kill Vlad. Vinnie is also a fan of the Captain Baseballbat Boy cartoons. That would later lead to his demise as Max bumps into Vinnie finding him trapped in a Captain Baseballbat Boy costume in which Vlad has placed a bomb that will go off if Vinnie tries to get out of the costume. Having both been tricked by the Russian, Max and Vinnie make a truce, and Max protects Vinnie while Vlad's men try to kill them. Eventually, they escape to the abandoned theme park to find Mona, but instead find Vlad with the detonator in hand. Vlad shoots Max in the head and detonates the bomb inside the costume, killing Vinnie.
  • Max Payne 2: The Fall of Max Payne
  • Alfred Woden - Woden is a one-eyed leader of the Inner Circle, an elderly criminal mastermind dying of cancer. He hired Mona to kill Max. Vlad, a former protege of Woden, intends to kill him to take over the organisation. Max, Vlad and Mona all arrive at his mansion while he is safe in his panic room. After Vlad shoots Mona, Woden emerges from the hideout, apparently motivated by his conscience, apologizes to Max, and attempts to attack Vlad, but is killed.
  • Detective Valerie Winterson - Winterson is Max's co-worker and partner, and mother of a blind son. She has an affair with Vlad, but hides it and later agrees to kill Max and Mona for Vlad. However, while attempting to so, she is gunned down by Max. Just before fainting, she manages to shoot him. She dies shortly before arriving at the hospital.
  • Jim Bravura - Lieutenant Jim Bravura is Max's boss and former deputy chief of police (he arrested Max during the end of the first game). Being fed up with Max's cooperation with Mona and interrupting Winterson's case, he assigns Max to a desk job. When Max is attempting to escape the hospital, he finds Bravura in the lobby. Bravura suspects that Max killed Winterson and tells Max to stay out. While he is talking to Max, the Cleaners open fire, hitting Bravura several times. If Max turns on the TV in Woden's office, a news report will confirm that Bravura has survived the attack.
  • Max Payne 2: The Fall of Max Payne

Short but sweet" is a good way

 to describe 2001's Max Payne, as well as its newly released sequel. Actually, the main difference between Max Payne 2 and its predecessor involves more of the circumstances under which the games arrived than anything existing in the games themselves. The original was victim to multiple development delays and spent years in the making, but, despite being a relatively brief experience, it was a thrilling, stylish, violent action game that was ultimately worth the wait. The sequel, on the other hand, was announced just months ago and hit store shelves on exactly the day it was supposed to. This new Max Payne, billed as "a film noir love story," was certainly worth the wait too, though this time, the wait was brief. As long as you go into it without expecting a dramatically different--or longer--gameplay experience than the original, Max Payne 2 won't disappoint. On its own merits, it's a stunning shooter that's got a bit too much plot and is over too soon, though it's still incredibly intense and, by all means, worth experiencing.

Max Payne 2: The Fall of Max Payne

Max Payne 2 is a direct sequel to the original and picks up after the events of that game. Max, now a detective and wearier than ever of the world, once again has his hands full as he finds himself hopelessly attached to the lovely Mona Sax, a murder suspect and part of a bigger plot that ties in to Max's own dark past. There are tons of references and parallels to the original story. Fans will undoubtedly be pleased by some of the nudging and winking, though someone starting off with Max Payne 2 would probably feel rather left out, despite the presence of an optional cutscene that summarizes what happened leading up to Max Payne 2. Still, this is a surprisingly complex narrative for a game, irrespective of the genre.

The storyline unfolds in much the same fashion as the original. It uses some very slick, graphic novel-style storyboards--complete with melodramatic dialogue straight out of a pulp detective novel--and good voice-over to go with it. These graphic novel sequences are unmistakably similar to those of the first game, though they are, in some cases, even more artistic this time around. Max Payne 2 certainly isn't lacking in its presentation. Even the game's special edition DVD-style packaging is slick, and all of the game's between-level loading screens and graphic novel sequences are impressive-looking and often very cool. The plot itself features a number of twists but is rather convoluted the first go-round. Play through the game a second time (perhaps on the higher difficulty setting that's unlocked after you finish it the first time) and you'll likely get a much clearer sense of what's happening.

There's no confusion when the bullets start flying: Max can point and shoot, and, were it not for his unique ability to slow down time, he'd be a pretty boring character to play. In the first game, Max's bullet time ability was used primarily while executing shootdodges. Max would launch himself forward, sideways, or backward while blazing away at his enemies. Bullet time slowed Max down--same as the bad guys--but he'd retain the ability to aim in real time, thus allowing him to draw a bead on multiple enemies while in midjump. Bullet time is different now and, for better or worse, the shootdodge has been de-emphasized as the technique of choice. It's still an option--and a good one. In fact, Max can now optionally stay prone, after landing from a shootdodge, for as long as he continues to fire his selected weapon (till its clip runs out of ammo, anyway). Recovery from shootdodging is a little slower than before, but the main reason it's less essential than it used to be is because now Max is so much more effective on his feet during bullet time.

Unlike the first game, Max does not slow to a crawl during bullet time. Now, as he kills his enemies, his bullet time meter not only regenerates, but it turns from white to yellow. As this happens, time moves even slower while Max moves even faster. After you've killed several enemies in succession, and your meter is yellow, you'll be moving pretty much at full speed while in bullet time. Your foes will be practically helpless to stop you. Bullet time was never intended to be a realistic feature, though it was loosely justified as Max's heightened state of awareness, brought on by the intensity of a life-and-death situation. This new bullet time can't be explained away quite as easily, and it's much more akin to a superhero power. Or maybe it's the power of love? In any case, this new bullet time makes Max Payne 2, to some extent, easier and less tactical than the first game. Whereas the old Max Payne needed to shootdodge from cover to cover, playing it safe, the new Max Payne's best tactic is to run straight at his enemies with bullet time toggled on. This may seem like a counterintuitive approach for a man who's heavily outgunned, but it lends itself to some pretty incredible close-quarters shootouts and gives Max Payne 2 a different feel than its predecessor.

 

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نویسنده : mohammad  تاریخ : یکشنبه 1387/06/10 ساعت : 19:23 |

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